Zegna to Introduce “Solar-Powered Jacket”

The New Yorker ran an article in its Sept. 24th Style Issue about Ermenegildo Zegna’s new Solar-Powered Jacket, which is set to hit stores in November (via PSFK; image engadget). Writer Henry Alford takes the jacket out for a three-week-long test-drive, figuring out how best to charge his cell phone and iPod, attracting lots of attention and, ultimately, obsessing over the jacket’s potential to take him off the grid entirely:

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“I wondered what other appliances my jacket might be able to power. A visit to the Web site usbgeek.com brought into my life a small flurry of gadgets equipped with USB ports…Though the tiny vacuum cleaner for my computer keyboard (twelve dollars) has provided distraction and solace during my workdays, it is the eight-inch-tall refrigerator (thirty dollars) – it chills one can of soda – that most impresses me: I’m using the sun to chill the liquid that slakes the thirst that’s created by the sun.”

The Beat Dress

A spectacular luminous dress that pulses according to the rhythm of the music. I talked with Calle Rosenqvist about her Beat Dress which she developed at the Fashion and Technology course in Malmö and here’s the gist of our online dialogue:

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What’s the tech behind all those pulses, sound beats and bursts of light?

The dress i sew is sewn in 4 layers of cloth. Underneath it all is a very simple jersey-dress design. On that dress there are 10 detachable patches, all equipped with 10 leds each (a total of 100 leds). From each of these patches there is a wire attached to a battery, which is hidden in a pocket on the very front of the dress. Not only the battery is hidden in this pocket but also a microphone and a small equaliser connected to a small microcomputer (called arduino). On top on all this there is a nylon cloth and also two layers of see through cloth that helps to spread the light from the leds to larger clusters.

How does it work?

When music or any sound is detected by the microphone it is being led to the equalizer connected to the computer. If there is a base sound the computer transmits a signal to the battery to send pulses of electricity out to the leds in the dress. This obviously lightens the leds up. Then in a second or so they softly go of again. So when listening to music the leds are pulsing to the rhythm of the music. There is also a small lever attached to the microphone, making it possible to adapt to the loudness of sounds around you. This makes the dress work both where there are low volumes like being at home listening to music or out clubbing where the music is very loud.

What was your inspiration/motivation for this project?

When I made the dress I were out clubbing a lot. Finding it dull that so many people weren’t dancing but just hanging around sipping on their beer. I wanted to make a garment that would help to create an atmosphere of dancing and partying even though the wearer wouldn’t dance. Much like something visual such as a discoball or a set of strob-lights helps to give a greater experience of sounds. The garment is of course not only made for people that doesn’t dance, but for all people in the club.

Most challenging step you encountered while working on the dress?

The most challenging part of the task was creating a functioning equalizer out of some electronic devices, and also making the programming of the computer work as I wanted. It was an absolute nightmare! But I got loads of help from Mackie and Marcus two teachers and students of our school.

Thanks Calle!

Photos by Johan Sundell.

The Haptic Radar / Extended Skin Project

catswiEver wanted some cat’s whiskers or insect antennae? Probably not, but check out this head-mounted haptic device developed by researchers at the University of Tokyo in Japan. It lets a wearer “feel” their surroundings from a distance, roughly as if they had several long whiskers sticking out of the head. At least, that’s what the researchers say.

A series of infrared sensors positioned around the device act as invisible whisker or antenna sensors. When these detect an object, a small motor vibrates on the appropriate side of the wearer’s head to alert them.

We’ve written plenty about similar haptic devices, including head-mounted ones. For example, this report from the Siggraph2007 conference includes a couple of interesting hand-based haptic devices. This magazine article rounds-up several other research projects including a headband that converts video footage into signals felt by the user on their forehead.

I’ve never seen this type of haptic device being tested out, however. So it’s interesting to see this video of volunteers using the device after just a few minutes instruction. I was impressed by how instinctively people react to an incoming object while wearing the device. Another clip shows the same device being used to navigate a virtual maze. It must be a freaky feeling.

VakkoVamps - a project about the agents of seduction and the instruments of desire

vakkov1When fashion comes under the scrutinizing eyes of theory, it is often considered as a spell from the black arts and is “revealed” as fools’ play, ridiculed deception, or capitalistic conspiracy. Very rarely does theory approach the emancipatory, magical, extravagant, or luminous sides of fashion. This leads to a situation where critical designers almost automatically place themselves (or are being placed) into an anti-fashion position, enacting a “fashion drop-out” statement, and become producers of singular objects commenting on fashion from the outside. Seldom are their critical expressions actually worn or reach an elevated position in the fashion system.

Instead, a critical view on fashion has to acknowledge the positive magical processes involved in fashion as a tool for self-enhancement and empowerment, where the forces of fashion are used by the wearer for inner change as well as outer. A critical fashion also has to come practically into the system of fashion, into the logic of dream producing expectations. It has to produce real fashion, real instruments of desire.

As a comment to this, the aim of VakkoVamps is to probe the connections and interfaces between the critical standpoint and the glamorous shimmer of high fashion and act as a negotiating bridge between these two worlds. This position is by classic counter culture elements regarded as a “sell-out” to the system, since it is taking fashion as a serious partner. However, the aim of VakkoVamps is to explore how contemporary hacktivism and political engagement is constituted and step beyond mere defiance. Not as a position of oppositional dialectics but of engaged dialogue, trying to find a position beyond the dialectical pro- or anti-positions. It is an attempt to find a third locus of activism, forming a constitutive bridge and approach of enablement at the interface of overlapping and many-layered systems. In this case the interface is a conjunction of multiple forces, forces that are intersecting but not in opposition; fashion and activism, capitalism and critical interventions, glamour and subversion, just to name some.

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This process of investigation is done by inviting the participating artists/designers from the “Hackers and Haute Couture Heretics” project to engage in a collaborative collection with the established Turkish upmarket fashion brand Vakko and together with them explore the processing of code and protocols within the enchanting fashion program.

The format of the VakkoVamps is to practically investigate how reform can expand the meanings of fashion as well as engage in manoeuvres of longevity enhancement, combining hands-on engagement and limited edition production with the myth building processes of fashion. Recycling old garments, updating them, as well as reconstructing their image into something interconnecting to values outside of fashion. This field in fashion intersects with similar brand strategies and work processes by Rei Kawakubo’s Comme des Garcons and the Guerrilla stores, Jun Takahashi’s brand Undercover, but also the designs and methods of Martin Margiela and Hussein Chalayan. What makes the work in VakkoVamps differ from the previous examples is the open working process and interface between a multitude of participants and tactics as well as conscious reworking and reinterpreting of both form and authorship of the originals. The brand Vakko surrenders control to unknown processes performed by the hacking designers, and opens itself to be reworked outside of their overall strategy. The participants engage in hacking, co-design, and subconstruction, however in a format reconnecting flows of code and injecting them back into the fashion system, with Vakko as the power channel.

The project challenges the format of artistic practice and critical design. By connecting the project intimately with a large actor representing the glamorous side of fashion it is not anymore only playing with likeminded souls, such as the usual audience of art or reform workshops. The recycling done in VakkoVamps is not a work with old “Teddy bear” garment feelings to be recycled, but instead it is engaging with the politics of how desire is produced, communicated, and projected as dressed dreams into the future. The core of this undertaking is the process of hands-on reproduction of these instruments of desire. VakkoVamps produces garments that are vehicles, which will appear in the shops and dressing cabins of Vakko. Places where fresh identities and hopes are launched for the risky odysseys through life.

It is thus an approach trying to reach beyond the traditional audience of reform and alternative fashion to instead engage with the level of fashion where dreams are produced. Dreams that effect consumption patterns in society at large. They are dreams intermeshing with fashion, not as a game of illusions, but as the serious play of another scene, recreating desire in the spotlight of the real.

For a hacking activity like this Vakko seemed the perfect partner. Not only a distinguished and classic Turkish brand but also a label embodying the dream-producing machine of fashion. With its glamorous designs it creates a mythical substantiation of Mediterranean luxury and has an established position as upmarket producer of ready-to-wear fabulousness. With its icon-like designs it acts as a model of aspiration, ubiquitous within the Istanbul chic circles and the brand’s glossy adverts seductively enchant the Turkish fashionistas like Sirens’ call from the large posters above the streets. With this position Vakko manifests the spirit of fashion as a strong force of imitative gravity, a paradoxical impetus of allure: at the same time pushing and pulling, dictating and attracting.

In this tension between high and low, VakkoVamps explores an experimental field of fashion, intersecting with capitalism but not necessarily with anti-market hierarchies, sweat shop production, globally uniform brands, and consumer interpassivity. How can fashion emanate as self-enhancing methods, emancipatory processes and states of flow, as an alternative to the classical product-based and highly material mass-production? These are questions we have to approach.
The intended working process of VakkoVamps was as follows:
1. Take a garment from Vakko’s last season to reform into something facing the new season or enhancing other values.
2. This Vakko garment is sent as “homework” to the participants. They have a month to remake it, document the process into an instruction for Vakko, and send these two back.
3. Vakko will reproduce the reformed or “hacked” garment prototype in 10 copies.
4. The garment will be styled, photographed, advertised as a “real” garment from the brand.
5. The new copies will be sold in the Vakko boutiques. The original prototypes exhibited at Garanti Gallery.
However, these kinds of collaborative processes are always a matter of negotiations and compromises, and unfortunately the full concept of the VakkoVamps process could not be pulled through. The ten-copy reproduction of the prototypes, the fashion image shootings, and the selling of the garments in Vakko stores were not to be realized. Nevertheless, the hacks of the Vakko garments were made and we produced our own fashion photographs of the hacked garments for the exhibition. This stage in fashion, the production of the fashion image, is as important as the production of the garments themselves since it is through images we meet most fashion.

Despite this partly successful cooperation, the outcome of the VakkoVamps is not so much a set of garments or objects as much as a series of methods for exchange and dialogue between two fields that are usually separated. The hope is that this interface can act as a pool of resources and trigger further inspirational collaborations as well as frame a complementary work mode for fashion.
VakkoVamps hackers (from top down): SHRWR (SE), Stephanie Syjuco (US), Rüdiger Schlömer (DE), Megan Nicolay (US), Junky Styling (UK), Giana Gonzalez (PA), Cat Mazza (US),
To follow the hacking methods please download the collected methods booklet here [pdf]
Fantastic photos by Laleper Aytek.
Modest modelling by Nazli Cetiner.