mobile holographic projection

MC ThisA pocket-sized holographic video projector will be available within 3 years, according to PhysOrg. The size will allow it to be embeded in laptops, cell phones, and any other mobile device. Invented by the engineers at the University of Cambridge and manufactured by Alps Electric Co., they claim that it will be the first mass-market application of real-time holography. The Heliodisplay made its splash a couple years ago but, unfortunately, doesn’t compete in size.


MC This will get some competition but his rig won’t be surpassed.


via FutureWire

Smart soles

A Californian company called Outland Research has patented a project to put high-tech intelligence into sports shoes. This is because feet often need different kinds of support, depending on whether they are walking, running or playing sport. Conventional shoes that are ideal for some activities are unsuited to others. Inventor and company founder Louis Rosenberg hopes to change all this with reconfigurable footwear.

The soles of his new shoes have several hollow bladders, connected via narrow tubes, and filled with a deformable and electrically-activated liquid – such as an ester or amide of phosphorous acid. Normally, the liquid flows freely through the tubes, letting the bladders self-adjust as the foot rocks from heel to toe and rolls from side to side. But, when current from a battery or a piezo-electric generator is fed through the tubes, the liquid hardens restricting flow and making the bladders firmer. The level of cushioning could be controlled using a knob on the shoe, or via a Bluetooth link to a cellphone or PDA. The shoe could even have a shock sensor that detects pressure and judges what kind of support is needed for itself. As the liquid only takes a few milliseconds to react, the sole could stiffen or soften between steps. The same shoe could then be as good for jogging or sports as it is for walking or hiking.

Via new scientist.

Converging patterns

Students from the School of the Art Institute of Chicago present a group exhibition Converging Patterns. Featuring two and three-dimensional works by local and national professional artists as well as graduate and undergraduate students from the SAIC, Converging Patterns addresses the question of our future fashions in light of dramatic social and environmental changes taking place now.

http://www.hydeparkart.org/uploads/2006/12/space-blanket-dress.gifWhen our climate and environment change in the next few decades, what will you be wearing? How will you live? The products we use are shaped by the changes in our world. Our fashion patterns will have to be altered to converge style with utility in the years to come. If sustaining life will be the main goal of 21st century fashion, how will designers incorporate science and technology to improve style?

Converging Patterns examines some contemporary ideas of advance design in extreme weather conditions. Will fashion aid our survival and protect us from infectious diseases or natural disasters? Converging Patterns will showcase different aspects and opinions of the future of dress and design and debut an original sound piece. By compiling these garments and artworks and placing them in an environment that we may really encounter in our lifetime, the students invite the viewers to contemplate the repercussions of our present activities.

This exhibition presents a collaborative effort between artists and the School of the Art Institute’s Defining Twentieth Century Dress class. It is supported by The School of the Art Institute of Chicago’s Department of Fashion, the Department of Art History, Theory, and Criticism, and the Student Exhibition Group.

Top image: Gas mask by Heather Left, dress by Brad Callahan.

Until December 17, 2006, at Hyde Part Art Center in Chicago.

Conversation-starting jacket

This is a jacket that will start conversations for you if you are too shy to do it yourself. Get to know more people, make friends, meet that special someone or simply break down your social walls! This is NOT a Google AD…but the plain function of the parafunctional concept we’ve presented this week.

Our concept originates from a very productive and funny way of brainstorming. I read about taking words from the dictionary, randomly. It’s about opening the dictionary and reading two words. Then you have to find a way, yes a creative one, to tie the two words. It was so exciting and stimulating because you can train your creative skills and come out with very stupid ideas. And the good thing is that in this phase those ones are ok.

During this week the group has found a sort of balance between its members since it was easy to explain what you were thinking of. And it has been really important because after few days we had about 30 ideas ready to be analysed (what we called “What if…” table). Let’s talk about this weird maybe useful but surely parafunctional jacket…

The Conversation Starting Jacket

Concept by: Pietro Desiato, Adam Bognar, Layda Gongora, Andrew Simpson Plain

Function: This is a jacket that will start conversations for you if you are too shy to do it yourself. Get to know more people, make friends, meet that special someone or simply break down your social walls! Real (Para)function This jacket has speakers hidden in it s collars or shoulders and speaks conversations starting statements like “Excuse me” and “Hi, do you have the time?” at random times. The wearer does not know when the jacket will speak and hence may be thrust into uncomfortable situations at any time. The jacket will often address strangers in social contexts in which social interaction of that kind is unusual or uncomfortable. This causes uncomfortable situations for the wearer as well as the people surrounding the wearer. Because of this, depending on who the wearer is, they will be under varying levels of psychological duress and stress.

The Prototype : We got some mobile iPod speakers and recorded spoken tracks of “openers” onto it in Andrew and Pietro’s voices. We then left the iPod playing with 30 seconds to 1 minute long pauses between the openers.

The quality of the audio was such that you could tell that it was some sort of speaker played audio, however the amplitude was loud enough that it could have been Andrew or Pietro speaking. We then went and tried it in three contexts.

The Outdoor Walking Context

Pietro and Andrew managed to strike up several conversations when the jacket address people walking around in Lille Torg, Stor Torg and the surround areas. However it was often hard because stopping their walk was another level of commitment for strangers to take in this strange interaction.

The Outdoor Loitering Context

We found quite good success with the device when it engaged people that were standing around waiting for something, looking at something, or just in general not moving in any direction.

The Indoor Browsing/Waiting Context

We had mixed success with engaging people as they browsed magazines, waited in lines for ATMs or food places.

Our Findings Summerized

From the wearer’s side - For the wearer, the jacket created a constant stress because they had no idea when the jacket would speak. This stress made the wearer constantly examine and analyze their social situation and surroundings. For example, Andrew started walking wide circles around groups of pretty girls, because he was terrified that the jacket would suddenly talk when he was nearby as this would cause an even MORE awkward situation then if the jacket address a pack of old men.

Our subjects Pietro and Andrew found that at first they were extremely nervous wearing the jacket and very paranoid about what it might say at what moment. However after about 20 minutes of wearing it and several social interactions, they both found that they loosened up and started to have a more fun and relaxed attitude towards the whole thing.

From the strangers’ side

- One of our strangest findings was that not a single person questioned the devices. Almost all people that engaged in a conversation first looked at the jacket wearer in a very strange and distrusting manner. Then they looked around in a very confused manner. Then when the jacket wearer would follow up the recording with some comment of their own, the strangers would earnestly hustle to overcome their confusion and try to answer whatever question or pick up the conversation. No person EVER asked about why the wearer’s jacket had spoken, or why the wearers voice had perviously sounded like a recording. The situation seemed so unexpected and sudden that they were willing to dismiss the whole recorded voice thing, especially if the wearer seemed serious about the conversation.

- People would notice the device speaking if they were walking, but often, unless the follow up by the wearer was very good, the would keep walking. Stopping their walk is probably an extra and risky commitment to a strange situation that they were not really willing to take.

- In indoor situations we found that people were more shocked and uncomfortable about being confronted by the device. They would often notice that the device had addressed them, and then even listen to the follow up comment by the wearer, and STILL not respond. Instead they would try to get away.

From the interaction’s side

- Conversations are complex social processes with many rules and conventions.

Some we noticed are: Volume of the speaker Eye contact Proximity to the interlocutor Topic, Intonation and Lenght of the openers Context These are some crucial variables that can decide the success of the communication

From the context’s side

- In public places people want to remain in their “comfort bubble” because they prefere to avoid the stress that a new and unexpected interaction would generate. In the past public places like square where central for the social life of a community since they were the space where discussions and interactions happened. Losing their social role, they are becoming geometrical space people go through.

perform-o-shoes

performoshoes

By Andrew Schneider

Wireless sensor-embedded kicks to let you perform your Avant-Garde theatre in style!

http://itp.nyu.edu/~ajs510/blog/archives/2006/09/networked_objec.html

Personal Statement: I wanted to make a tangible, stylish, and transparent controller for my specific brand of performance for the stage that could also be used in myriad other applications.

I wanted to do something that was not subtle. I wanted to do something visceral. I wanted to make a custom tool for specified performance which gives the performer total control of her surroundings and leaves the audience with the definite impression that the performer herself was in control. (If the audience cannot tell who is controlling the media, it may not be worth it to make these performance tools. Instead, just get a really good run crew.)

Initially I started researching Joe Paradiso and his work recapturing the energy from foot-falls, as well as Johnny Goldstein’s Thesis project from a few years back (a performance suit). Deciding that I wanted to walk the line between transparency and style in a performance tool, I came up with the quarter inch jacks out of the back of the shoes.

Audience: I hope this project will appeal to anyone who is intrigued by the contrast between the verisimilitude and the absurdity of the stage. All in all, anyone who enjoys live performance may be interested in this project.

User Scenario: A performer dons the shoes and straps the wireless modules around her calves. The performance begins. Based on the performer’s flex of the foot, height of the foot off the floor, and tempo between foot-falls, audio (voice modulation), video (backdrop) and lighting (midi-controlled lighting dimmer) are manipulated specifically to the performer’s expectations throughout the rehearsal process. The performer has played and experimented with this “tool” for weeks. While everything is now scripted, since the performer has total control as well as mastery of the toom, there is a possibility for improv to be incorporated. Although the shoes are built with a specific performance in mind, they can be transported into the realm of game or instrument quite invisibly.

Implementation: The shoes themselves are store bought and retrofitted in several different iterations. Stereo quarter-inch jacks adorn the back of the sole. Quarter-inch cable connects the sensors of the shoes to two respective wireless modules which, in-turn, send the sensor values on to the receiver who talks MIDI to a custom Max patch controlling video, sound, analog vertical television hold, and even a midi controlled lighting dimmer. The shoe is built as a modular instrument to be able to work with the custom Max patch. The Max patch itself is further modular to be able to control any number of retrofitted, customized theatrical equipment.

Lucy McRae’s talk at NEXT

My notes from Lucy McRae’s talk at NEXT2006 conference held on December 1 in Copenhagen.

0lucymac.jpg

Lucy McRae is a “Body Architect.” Her work explores the intertwining of fashion, architecture and the human body. She’s currently focusing on the body’s reaction to and interaction with its environment at Philips Design in Eindhoven.

Her research is part of a programme that works 15 years ahead and identifies trends before they hit the mainstream.

Her latest project, SKIN Probe investigates the human skin, and how body products should be designed – be they garments, electronics or furniture. She developed it with a team made of people coming from different disciplines: a fashion designer, a textile engineer, a garment technologist, etc.

She listed a few phenomenons relevant to her research:
- Textile automation (clothing tailored just for you while you wait; DNA in your shoes);
- Health/Wellness (the need to relax for a society that passed from 5 working days per week to 7 thanks to glorious gadgets such as the Blackberry);
- Information overload (techno clutter still in search of the magical charger);
- miniaturizing and sensing;
- etc.

In her view, technology should be much more than just intelligent: it should be sensitive, thus able to give psycho-sensorial feedbacks (a subliminal message) and indirect response (touch and feel). She sees skin as a wonderful sensor: it’s an electronic network, a protection barrier, a temperature regulator, etc.

McRae also mentionned a EU project she’s currently working on. It’s called Stella and deals with stretcheable electronics, the advent of nano-scale sensors and how a combination of these two could allow our senses to become some kind of jewelry or a tattoo.

0frisson3.jpg 0blube8.jpg
Frisson and Blush Dress

She ended her talk with a few comments on the latest prototypes she developed for Philips:

- Frisson, a collaboration with Rachel Wingfield, investigates how sensations can be put into the objects that surround us. The body suit has LEDs that light on according to the wearer’s state of excitement. Both measure skin signals and change light emission through biometric sensing technology.

- The Blush Dress is less about touch and sensitivity and looks more at the environment that surrounds us. It is made of two layers, the inner one is equipped with sensors that respond to changes in the wearer’s emotions and projects them onto the outer textile.

Both prototypes belong to Philips’ Design Probe programme that considers what lifestyles might be like in 2020. They present a possible way of communicating with those around us by using garments as proxies to convey deep feelings that are difficult to express in words.

Clutch

Clutch

Clutch

Authors

By Fiona Carswell

In a rebellion against technology that aims for independence and self-reliance, these gloves promote both physical and emotional security by requiring the wearers to hold hands in order to stay warm.

Inter-human dependencies, such as the need for body warmth, can be lost in modern world technology that aims for independence and self-reliance. These gloves are a rebellion against one aspect of self-reliant, survival technology: self-heating winter gloves. With these codependent gloves, you must hold hands in order to heat up each other’s gloves, thereby promoting not only physical security but also emotional.

Personal Statement: I was frustrated by the loss of human contact as a result of certain technologies that emphasize independence. In the winter, people keep their hands in their pockets or try to hold hands with bulky gloves that don’t allow the sensation of human touch. Warming devices for gloves exist but their emphasize on self-reliance only further increases the gap between human dependencies and technological advances.

I wanted to create gloves that require you to hold hands in order to stay warm. When two people join hands while wearing these gloves, the gloves heat up, providing the sensation of human warmth that is traditionally difficult to feel through bulky gloves.

Audience: Young couples, lonely people, people who want to rebel against the isolating aspect of technology.

User Scenario: One person puts on their glove, another person puts on theirs, and they join hands. The act of joining hands triggers the heating elements in each person’s respective glove and they create a unit of warmth.

Clutch is made of a thin glove material, magnets to hold the hands together in the right spot, conductive thread, conductive fabric, 2 heating elements, and 2 batteries.

FutureFashionEvent

Dear All,

CuteCircuit and Codice Idee per la Cultura would be delighted to show your wearable technology projects in the Future Fashion Event at Viaggio Telecom 2006 Conference in Pisa, Italy.

The FutureFashionEvent is made possible by Telecom Italia-Progetto Italia and is the first smart/interactive fashion event to be held in Italy! We aim to showcase the best of international design in this field and we hope your team will participate.

The FutureFashion Event will be held on May 20th and 21st and the submission deadline is April 30th. Please download the PDF containing all the information about this event and contact us with any questions you might have, we will be glad to hear from you!

Best regards,
Francesca Rosella
for the Future Fashion Event team

download the call for submissions here!

Wearable Interfaces, Smart Materials and Living Fabrics

09.11.06 - 10.11.06
Amsterdam, Virtueel Platform |
V2_, Institute for the Unstable Media, Rotterdam, and Amsterdam-based Virtueel Platform, the expertise centre for E-Culture, are organising a two-day event on the theme of close-to-the-skin technology.
Recent developments in science, including DNA and stem cell research, tissue culturing, smart materials and wearable technology, have a growing impact on how we perceive materials and clothing in design practice. In laboratories across the globe researchers at the boundaries of materials research, electronics, chemistry, and biotechnology are laying the foundations of future applications. The key characteristics of the materials and clothing developed in these labs are their ability to adapt (such as fabrics that adapt their density according to the surrounding temperature), the seamless integration of technology (for example, woven-in solar panels) and the self-organising nature of the design process (such as skin that grows in the form of a­ leather­ jacket, independent of any living being).It is up to the designers, artists, and developers to determine how this ‘adaptivity’, seamless integration and self-organisation will take place. Designers and artists play an essential role in the way these technologies are formed and the way they are used in society at large. More is at stake here than merely the design of the products. It is also vital to stop and think about the impact that the introduction of these kinds of technologies may have on society.Fleshing Out aims to create a breeding ground for Dutch initiatives in the field of new technologies, in the arts, materials and clothing design practice. It also examines the social impact of this scientific innovation on our daily lives, by testing out various scenarios in conjunction with their users.

Seminar

This seminar brings together leading and critical initiatives in the field of wearable technology and smart materials and presents them to a broad audience of artists, designers, scientists and students from a variety of disciplines.
The seminar takes place on Thursday 9th of November at V2_ in Rotterdam and is part of V2_’s Test_Lab.
admission seminar: 40 Euro (students: 20 Euro)

Workshop

The workshop provides a more intimate setting for a selected group of speakers from the seminar and several invited Dutch experts. They come together in this workshop to analyse best practices in the interdisciplinary field of wearable technology, come up with scenarios, and research the possibilities of setting up new innovative projects in the Netherlands.
The workshop wil be held on Friday 10th of November at the Zwijger in Amsterdam.
The Fleshing Out workshop is by invitation only. However there are some open seats available
admission scenario workshops: 75 Euro (students: 35 Euro)

You can register online: www.virtueelplatform.nl/registrationform

Of seams and scars

Anne Galloway over at PLSJ has always helped my brain stitch together very wide-ranging technology topics and today she just posted a wonderfully rich and beautifully annotated 14 page presentation titled Of seams and scars: Tracing technological boundaries and points of attachment (pdf). I only wish I could’ve been in attendance at the Fleshing Out (the two-day event on the theme of close-to-the-skin technology) seminar last month to hear her give it in person.

Grab your favorite beverage and devote some time to give it a read. She states her “presentation was about metaphor and materiality in wearable interfaces, smart materials and living fabrics” and each chapter provides insight into the “seams” that bind technology, fabric and identity together. I even enjoyed her pull-quotes and headings since they set off the almost poetic mood for the rest of the thoughts that follow. Here is one of my favorites, “seams and scars point to where we have in the past made or become something else – and they remind us that we can do so again in the future.” What a beautiful way to see that bump in ourselves and the lines of transition from one object to another.

Sensitive Synthetic Skin

After listening to the news tonight detailing the latest depressing statistics out of Iraq on the ever increasing numbers of injured my thoughts automatically included the subtext: more people will be missing limbs, and worse. I can barely wrap my brain around what readjustment any human must make when teaching the body to literally relearn what it has taken for granted since birth. A couple months ago I read an interesting article about advances in prosthetics in The New Wartime Body which focused primarily on myoelectric technology. Myoelectrics amplify the electrical properties of muscle tissue which may not be specifically fashion related but on its own is fascinating enough. But combine it with an advance in stretchable electronics and you have, well, a sensation if you’ll forgive me the pun. Here is how Morgan Peck puts it,

Although the field of robotics has been rapidly providing amputees with mechanical prosthetics that accurately mimic the movement of lost limbs, engineers have not yet found a way to reproduce sensation. The only “skin” currently available for mechanical limbs serves a purely cosmetic function. Lacour envisions that her material could interact with the environment such that an amputee could wear as if it were his own skin.

So now that we’re talking cosmetics and the environment, we’re inching closer to the aesthetics of fashion. According to this recent article in Scienceline, such flexible electroconductive material “can be stretched 100 percent in one direction without losing function” which makes for a pretty remarkable rubber band. And if this material can help amputees decode information about their surroundings who knows what benefits it could provide the rest of humanity. Curb cuts in sidewalks were once required specifically to allow wheelchairs easy access from the street over the curb. Now we take these same cuts for granted to help children on skates, parents with strollers and the elderly who have trouble lifting their feet. This skin of electrodes is the kind of innovation that will take the meaning of “experience design” to a whole new level.

STEPHEN WILLATS: MULTIPLE CLOTHING

Stephen Willats: MULTIPLE CLOTHING Message, Interaction, Exchange
Friday 21 April 2006
15.00–18.00

This discussion addresses artist Stephen Willats’s seminal project MULTIPLE CLOTHING 1965–98, which is restaged throughout the public spaces of Tate Modern beginning at 17.00. Anticipating much of the ‘relational’ and socially-engaged art practices of the past decade, Willats’s projects centre on the relationships between individuals in society, often focusing on aspects of cognitive behaviour, the ways in which people encounter one another, and how they respond to their environment. Willats combines his rich knowledge of cybernetics, learning theory, and interactive, self-organising systems with a desire to operate in the fabric of everyday reality.

Willats began MULTIPLE CLOTHING as a strategy to engage directly with the fabric of society, exploring clothing as a very basic externalisation of the self. Made up as kits, the clothing designs were created from many small units that zipped (or later Velcroed) together in various formations to make multiple garment types, including simple shift dresses and jackets. The self-determining nature of acquiring and assembling the kits to each wearer’s specification was essentially an amplification of the notion of self-organisation, a key principle that began to emerge in politics, philosophy, science and art in this era.

In their clean, functional sense of modernity, the modish, primary-coloured panel forms of Willats’s first works in the MULTIPLE CLOTHING series recall the geometric stylistics displayed in early avant-garde ballet and theatre designs, as well as embodying the spirit of the 1960s through their use of contemporary synthetic fabrics. A defining element of Willats’s wearable art works was the thesaurus of words that were available to be inserted into the clear plastic pockets, either by the wearer, or by people that the wearer interacted with. The selection was chosen by the artist from words that describe human thought, mood and behaviour. Over subsequent decades Willats has developed and transformed the look and nature of his garment-based works into many alternative situations, including a key period in the early to mid 1980s when he made a series of collaborations with the subcultures of London’s thriving club scene. Performances involving the works have continued throughout the project’s lifetime.

MULTIPLE CLOTHING is discussed by Willats; new media theorist Charlie Gere; Markus Müller, curator at Kunstwerke Berlin; and Bronac Ferran from Arts Council England.

Tate Modern, East Room
£7, booking recommended
(via)

Things you can do with cellie

While I can’t hold my breath until information is integrated into clothing, I thought I’d throw in the towel and be one of those people who stare at their cell phones everywhere they go (apologies if you are one of them :]). There is a growing amount of mashups (web apps that gather info from multiple sites to form new content and new ways of accessing info) and here are some that you can use on your phone:

From your WAP capable phone, 411Sync lets you check product prices, find deals, search for things to do, recommended eating, lodging, traffic, stocks, find parking spaces, calendar sync, dictionary, check exchange rates, read news, find a job, get maps, search apartment listings, search Yahoo! Answers, lookup movies, etc etc. I think you can get the idea.

Mobilised provides mobile-optimized access to info on sites such as upcoming.org, ebay, technorati, bloglines, and many more.

Utilizing Citysearch, Google Maps, Dodgeball and Yahoo Mobile Maps, Pubwalk lets you plan bar-hopping, late night eating, and hook up with friends nearby.

For a dizzying amount of phone apps, you can check Emily Chang’s eHub and Textually’s list

4th International Avantex-Symposium 2007

2-14 June 2007: Avantex + Techtextil Symposium 2007 Congress Centre, MesseFrankfurt, Germany.

The symposium offers a wide range of interesting and innovative lectures and presentations for suppliers, users and experts from the entire textile and clothing industry.

The lecture programme includes four areas of application - Fashion, Healthcare, Sports and Workwear.

Call for papers

We cordially invite you to give a lecture at the next Avantex-and/or Techtextil-Symposium in Frankfurt am Main.

To submit your lecture proposal, please use the 5-page form (Submission of a lecture proposal) and send it to Katrin.Mueller@Messefrankfurt.com by no later than 31 October 2006.

http://avantex.messefrankfurt.com/global/en/symposium.html

Sartorial Flux

SARTORIAL FLUX
The Artist As Techno Fashion Designer
Columbia College Chicago’s A+D Gallery
September 7 - October 21, 2006

WHAT: From the imaginative to the functional the exhibition Sartorial Flux reflects on the changing nature of clothing and fashion in light of modern society’s increasingly transient and techno-savvy lifestyles. The future of fashion will allow us to look great while monitoring our heart rate or our stock portfolios all at the same time. Sartorial Flux features the work of eight designers working in the field of interactive fashion technologies. The featured designs incorporate progressive aesthetics, function and low and high tech responses to fashion and the social environment.

ARTISTS:
Joanna Berzowska Leonardo Bonanni and Cati Vaucelle
Heidi Kumao Valérie Lamontagne
Alyce Santoro Hoyun Son
Despina Papadopoulos

WHEN: September 7 – October 21, 2006
WHERE: Columbia College Chicago’s A+D Gallery, 619 S. Wabash Avenue

RELATED PROGRAMMING:
ArtTalks Lecture:
September 7th 6:30 pm, Ferguson Theater, 600 S. Michigan
Multiple Voices: Wearable Media and the Site of the Body, moderated by Patrick Lichty, Faculty, Interactive Arts and Media.
Panelists Include: Joan Giroux, Faculty, Art and Design Department, Columbia College Chicago; Virginia Heaven, Curator, Fashion Columbia Study Collection; Heidi Kumao, Assistant Professor, University of Michigan School of Art and Design; Despina Papadopoulos, Founder of Studio5050; and Sabrina Raaf, Assistant Professor, School of Art and Design, University of Illinois at Chicago.

October 12th, 6-8 pm Talk the Walk Curatorial Tour of Columbia College’s gallery spaces in conjunction with Chicago Artist’s Month. Performance by Hoyun Son and A+D Luxe, a Fashion Event by Columbia College Chicago designers.