High Tech Low Tech exhibition

In the autumn of 2006 the Textile Museum (in Tilburg, NL) will give visitors a look in the Dutch design kitchen of the past fifteen years with the exhibition HIGH TECH LOW TECH – design between tradition and innovation. It is organised to highlight the surprising ways in which designers combine traditional and innovative techniques.The Textile Museum is showing fabrics, clothing, lighting, furniture and appliances: from carbon fibre chairs to clothing that starts moving under the influence of temperature, from 3D knitted objects to plaids of recycled cardboard.


Niels van Eijk. Bobbin Lace Lamp (2002). Glasvezel. Gekantklost, macramégeknoopt. Foto: Studio 4a/ Peer van de Kruis. Collectie Textielmuseum.

In the course of the 20th century, respect for tradition and the urge for innovation steadily diverged. ‘Form follows function’ was the modernistic maxim. Also the use of decoration was declared taboo in the influential text ‘Ornament und Verbrechen’ (Ornament and crime) by the Austrian architect Adolf Loos. Towards the end of the nineteen seventies the tide turned under the influence of the colourful designs by groups of Italian designers like Memphis and Alchimia. Dutch designing, however, remained more austere.
Starting in the nineteen eighties sustainability, cultural identity and local traditions were high on the agenda. Especially free designers experimented with traditional techniques and recycled materials. Product designers embraced traditional textile techniques such as felting, knitting and embroidery. The small inaccuracies and the ‘personal touch’ that characterise traditional products were much appreciated. It became a new challenge to impart to industrially made products a one-of-a-kind look.


Bertjan Pot. Carbon Copy Chair (2003). Carbonvezel, epoxyhars. Gevlochten. Foto: Bertjan Pot. Collectie Museum Boijmans van Beuningen.

At the beginning of the nineteen nineties the eyes of the Dutch design world were focused especially on innovative technological developments. High-tech materials or processes, initially developed for space travel, military purposes or model making, provided designers with a range of new applications. The compatibility of traditional and modern technologies especially in the field of textiles was demonstrated by the project Dry tech I, which was realised in 1995 on the initiative of the designers’ platform Droog Design. In collaboration with the section Space and Aviation technique of Delft Technical University six designers developed products with the use of high-tech materials in combination with traditional materials or techniques. The most well-known design from this series is Marcel Wanders’ Knotted Chair, consisting of a macramé net of aramide carbon string dipped in epoxy resin. When hardened, it became a sturdy seat with a sensual, craftsman-like appearance.

Also Bertjan Pot’s mat black Carbon Copy Chair (2003) is an intriguing example of the cross-fertilization between tradition and innovation. The designer used carbon fibres to create a light, but at the same time exceptionally strong chair. As a model for his design served Charles and Ray Eames’ famous DSR chair from 1948. Pot changed the polyester seat, strengthened with glass fibre, and the steel support of the Eames chair into a transparent construction of twined and twisted carbon fibres, strengthened with epoxy resin. Besides the prototype of the Carbon Copy Chair the exhibition also presents the original Eames chair and other designs by Pot providing an insight into the process from concept to realisation.

An apparent example of sheer magic is the development of ‘intelligent textile’, textile that changes its properties under the influence of changing surroundings such as light, temperature or pressure. Textile designers Anne Mieke Kooper and Hélène Dashorst created fabrics which reflect light, continue glowing or change colour under the influence of ultraviolet light. In the exhibition you will see Mariëlle Leenders’ project Shape Memory Textiles. Leenders developed intelligent fabrics reacting on changes in temperature, transforming from smooth to wrinkled, curling up or partially contracting.


Luna Maurer/ Roel Wouters. Argyle pullover (2001/2). Katoen, acryl. Machinaal gebreid. Foto: Luna Maurer. Collectie vormgever.

The computer-guided weaving and knitting machines in the museum TextileLab provide designers with lots of high-tech possibilities. Textile designer Aleksandra Ga?a used the lab to develop three-dimensional textiles combining high-tech yarns with traditional materials. In his design of the curtain material Fussy Jeroen Vinken, artist and textile designer, made full use of the possibilities of the computer-guided Dornier gripper weaving machine. Over the full width of the machine each of the more than 6000 warp threads can be brought into play separately, precluding a repetition of patterns. Since the machine is fully computer-guided, also length-wise each weft thread can be woven in a different way. From afar it seems as if the softly coloured, vague circles in the curtain fabric have been applied with an airbrush technique. However, a closer inspection reveals the technical refinement. On the meeting-point of warp and weft thousands of colour combination come into being.

To conclude with, also in the field of the treatment of surfaces designers prove themselves masters in the synthesis of tradition and innovation. Eugène van Veldhoven has been experimenting with coatings and diverse printing techniques on existing fabrics from both an aesthetic and a functional point of view. Textile designer Hil Driessen designed fabrics for an 18th century period room in a house in Utrecht, creating a fascinating optical illusion with the aid of high-tech processes.

The works in the exhibition are partly from the Textile Museum’s own collection, but also works from other museums and from private collections are included.

The publication HIGH TECH LOW TECH – design between tradition and innovation is on sale in the museum shop for € 14,95. The authors of the publication are Suzan Rüsseler, assistant curator for exhibitions at the Textile Museum and compiler of this exhibition and Anton Luiken, manager Textile Research of TNO.

In the course of the exhibition the Textile Museum organises lectures and demonstrations in line with the theme.

The publication is sponsored by insurance company Interpolis, which is also making a valuable contribution towards the realisation of the exhibition. The art policy of Interpolis indicates a warm interest for innovative developments in visual arts and design. The interior design of the Tilburg headquarters by a selection of Dutch designers has received much public praise. In the entrance area of its headquarters Interpolis will exhibit a number of works demonstrating the interaction between tradition and innovation.

During the course of the exhibition gallery LEGIOkunst, situated within walking distance of the Textile Museum, will organise the exhibition PARALLEL. The presentation comprises non-textile work by designers taking part in the exhibition in the Textile Museum.

HIGH TECH LOW TECH – design between tradition and innovation
A fascinating look in the Dutch design kitchen
16 September 2006 till 14 January 2007

TeamAwear

TeamAwear is a basketball jersey which allows players to ‘wear their performance’ in order to enhance the awareness of information during game-play for all stakeholders, including: athletes, coaches, referees, and spectators.

TeamAwear is so named for ‘Team Sports Awareness Wearable Display’. It was designed and developed by Mitchell Page.

Wearable displays are a class of display that is worn on the body, and used to communicate information about the wearer to the surrounding public. The TeamAwear system aims to actively enhance the awareness and understanding of a team sport for its stakeholders, including athletes, referees, coaches and spectators, without negatively disturbing its game-play. Designed specifically for basketball, TeamAwear consists of four basketball jerseys that are equipped with electronic displays and small computational devices. Each jersey can be wirelessly controlled to represent game-related information sources in real-time, such as the amount of individual fouls, points, scores and time alerts.

A user-centred approach, including ethnographic and participative design studies, is applied to significantly guide the design process towards a more meaningful, ethically and ergonomically valid prototype design.

A final case study evaluation demonstrates the system’s perceived usefulness during typical basketball situations, particularly for non-players such as the spectators, referee and coach. The results of the evaluation further provide the basis for several design guidelines, for the application of awareness increasing devices in team sports.

Via dynamic surfaces.

Fashion DNA

Through 22 October 2006: Fashion DNA
Rijksmuseum in the Nieuwe Kerk

From 1 August to 22 October 2006 the Rijksmuseum and the Nieuwe Kerk are presenting a remarkable exhibition: ‘Fashion DNA’. This is the first fruit of a two-year cooperative agreement. In ‘Fashion DNA’ the Rijksmuseum’s rich costume collection is the starting point for a unique exhibition on the body, identity and image. The exhibition at the Nieuwe Kerk has been spectacularly designed in a contemporary style by Italo Rota, the Italian architect known for his work for Roberto Cavalli, Dior and others and for his designs for the Winter Olympics in Turin.

Central to the exhibition is the universal and timeless theme ‘identity’. Almost everyone takes on an identity in order to be accepted, respected and loved. The exhibition shows that the search for identity is timeless. The stories about body distortion, sport, health, rituals and eroticism are told through video clips, advertisements and clothing. As well as the masterpieces from the Rijksmuseum’s collection, there are designs by celebrated modern and contemporary couturiers. The stories are also illustrated by dozens of film excerpts, video clips, advertisements and old newsreels. The influence of style icons on the shaping of an identity is explained while looking at Robbie Williams, Cliff Richard and Madonna among others.

Everyone has a body with or without imperfections. Clothing can transform the body. Each day we are faced by a choice: which image do I want to project to the outside world? For most of us this choice is limited by such factors as money, status, work, social background, etiquette, climate and mobility. Only the rich and powerful can style and restyle themselves without limit. Given that this desire is part of human nature, it is hardly surprising that it has changed little down the centuries. Vanity, self-projection, shows of strength, insecurity, status, group behaviour and social mobility are universal. Although society is constantly changing, even the latest developments often have a parallel in the recent or distant past. Migration and the resulting integration, the yearning for status, social mobility, new technology, globalisation: they have all been seen before, if on a different scale.

Angel Chang - Spring 2007 Fashion Tech Show

For her Spring 2007 fashion technology show, Angel Chang collaborated with technologists and artists.


The Sunburst dress features a sunburst pattern screen printed with special ink that turns yellow in heat.

Angel Chang’s Vision
There are enough clothes in the world; we do not need another mainstream fashion designer.
What we need are experiments and those who are willing to experiment. We designers are too safe today — relying on the trends of the past rather than innovating for the future.

I think of all the ways my generation of women are different from the previous generations; we’re working more, traveling more, dependent on our cell phones, hooked on the Internet, and obsessively checking our e-mail. In short, we are more mobile and heavily depend on technology for all the things we do in our daily lives. But while our roles and lifestyles have changed drastically over the last 40 years, the structure of our clothing, oddly, has not.

This capsule collection is a series of concepts I developed in the last year: color-changing inks, 3-D images, iPod clothing, and light-up gear. Some serve a specific function while others are for personal entertainment. It is not a solution, but rather a first step to tackling the aforementioned problem.

My aim is to show that clothes can actually do something - beyond just looking good; they ought to facilitate and improve the way we live. Whether they’re waterproof cottons or iPods stitched in our clothes, each piece displayed is a solution to a problem I’ve encountered when wearing clothes in the city.

Each piece is a collaboration with someone in the technology world. It goes beyond the forced superficial fashion & tech marketing pairings we’ve seen in recent years, and is based on a more organic creative process. The technology itself is oftentimes concealed in the design, so the clothes can maintain their design integrity. I hope to show the fashion world that innovation goes beyond just rearranging ruffles, and to convince tech companies that they should invest further in these types of collaborations.

Via. More in craftzine and coquette.

how-to make an LED shirt by Craft: zine

hand-made LED shirt
the first issue of Craft: magazine, makers of MAKE magazine, is really excellent. There is, not only a feature story on Diana Eng, but also an extensive article on how to make your own programmable LED array shirt, with surface mount LEDs! Surface mount LEDs are really hard to work with because of their size. However, Janet Hansen obviously proves it’s not impossible because that’s what she mainly uses. Anyway, back to the Craft: zine article…

sewing surface mount LEDs

It is written by Leah Buechley, a PhD student in computer science and member of the Craft Technology Group at the U of Colorado at Boulder. The article has some great tips on sewing with surface mount LEDs and electronics in mind. It uses the AVR, which is a great microcontroller but not easy to learn for electronics newbies.

However, the AVR is part of Arduino, a new electronics platform cheaper than the Basic Stamp and easier to use than the PIC. What more can you ask for? You can program with processing to hook up your wearable project to graphics on the computer. Its own scripting language is very much like processing and very easy to learn. It’s about time someone came out with an open source electronics platform!

Another link worth checking out is Craft:’s page on LEDs.

The Wearable Instrument t-shirt

It’s called the WIS - the Wearable Instrument Shirt - and it is tipped to make the air guitar as obsolete as the horse and cart.

Scientists at the CSIRO’s Textile and Fibre Technology division in Geelong have woven electronic sensors into a T-shirt so that it can be played liked a real guitar.

0oguitar.jpg 0tambourin.jpg

Movements by the wearer’s arms are mapped and beamed by radio to a computer which interprets them and turns them into musical notes.

The wearer only has to act out playing the instrument to make sounds.

“The left arm chooses a note and the right arm plays it,” said Richard Helmer, a CSIRO chemical engineer who led the project. The arrangement can be reversed for left-handed musicians.

“You can play with yours hands above your head,” said Dr Helmer. “You can turn around and jump. Whatever you like.”

Exactly when the WIS could be on the market is not certain, but the CSIRO has already taken out patents and Dr Helmer has started work on a business plan for its commercialisation.

While Dr Helmer believed the market for the WIS could be enormous, the real objective was to let the public glimpse the future of intelligent clothing being devoped by the CSIRO.

People wearing shirts with sensors could operate computers and play computer games without ever having to touck a mouse or a touch pad.

Intelligent clothes could create 3D replicas of physiotherapy patients to help teach them to walk and bend again after injuries.

Patients could even be examined by specialists in another city or country. And electronic clothes could even be used to teach people to play golf or tennis.

Video of the shirt + tambourine and guiro versions of the shirt.

CuteCircuit’s Hug Shirt is one of Time Best Inventions 2006

twenty1f contributor CuteCircuit’s Hug Shirt has been included in Time magazine’s Best Inventions selections for 2006. It is quite a huggable invention. The Hug Shirt will simulate a hug for the wearer when someone sends “a hug” via their cell phone.

> Read more about the shirt CuteCircuit’s website.

> Read more about the other Time Best Inventions 2006.

Craft: Lauch Party in Los Angeles

Craft:, the new magazine by the makers of MAKE magazine, the first project-based magazine dedicated to the renaissance happening within the world of crafts, will hold a launch party in Los Angeles on Oct 28, 2006 from 11am to 3pm at Machine Project

ELECTRONIC ETHEREALISM & DIGITAL PERFUME, Oct.27th & 28th

A 2 day event that explores the intersections of fashion, technology and creativity and energises a dialogue & community of practitioners and thinkers.
The point of departure for Electronic Etherealism and the Digital Perfume project is the bridging of the worlds of fashion and technology.

We are interested in locating the juncture between fashion and technology and it is possible that perfume, which is also bottled mythology sitting on the crux of alchemy and science, can prove an effective conduit.
The interfaces and protocols between these worlds are today insufficient. Instead of framing this field with tools from the enlightenment we aim to explore alchemic practices of re-mystifying technology for merging it into the mythical world of fashion. To form an alloy of “fashion and technology” there is a need to reveal the Quinta Essentia of electronics and transmutate it to a proto-scientific experience, turning it in to expressions of fashion.

Friday, October 27th: 4:00 - 8:00 pm, Digital Arts Department, Pratt Institute, 200 Willoughby Avenue, Brooklyn ( directions to Pratt Campus)

Lectures and discussions on perfume, essential etherealism and fashion mythology, technology,memory and process, followed by panel discussion & audience participation.

Saturday, October 28th: 11:00 - 5:00 pm, hosted by Eyebeam, 540 W. 21st Street, (between 10th and 11th Avenue) closed session

Brainstorming, concept building and electronics hacking as re-mystification (mutilate-modulate-mutate), hands-on building session, exploring various ways to mimic or stimulate magical powers in electronics. Making electronics speak the language of fashion.

The fabric and the net

in_rete (in_the_net), the XVI edition of the International Exhibition of Contemporary Textile Art Miniartextil will take place in various venues in Como (Italy), and will run from the 7th of September through the 12th of November 2006.

The exhibition will focus on the connections between two worlds and two media: the fabric and the Net. In order to suggest these connections, the main venue of the exhibition – the church of San Francesco in Como – will host five new media installations: Relations (2004), a generative software by Italian Alessandro Capozzo; Exuvia (2006), mixed media installation by Alessandro Capozzo and Katia Noppes; Quixote (2004 – 2006), a moblog living performance by Gianni Corino and Lorenzo Verna; Screening Circle (2006), the interactive installation of an online work by Andy Deck, a 2006 commission of the Whitney Artport and the Tate Online; Knitoscope Testimonies (2006) by Cat Mazza, a series of videos produced with a software that translates digital video into a knitted animation; and the Infome Imager Lite Workshop (2005), an installation featuring a Web Visualization Software by the American artist Lisa Jevbratt.

As curator Domenico Quaranta wrote: “There are many associations between digital media and the world of textiles, dating right back to the advent of the computer and gradually firming up over time. Such links can be observed not only in terms of how computers work and the structure of binary code, but also in a series of metaphors, concepts and forms: the net, the web, weaving pixels, pattern, texture, etc.
New Media Art, which works with the social, political and cultural consequences of the media it utilises, is well aware of these links, and this awareness emerges both in its aesthetics, and in the operative techniques implemented. In particular, all Net Art (namely art which comes into being on the web and for the web, and uses the web as its tool of choice, and also its main theme) is by definition a textile art, as it plays a part in enriching the fabric of cyberspace and creating networks, building and activating communities. In other words, net art is the art of weaving the web, which grants it an enormous potential, enabling it not only to comment on the media it utilises but also to contribute to its life, its creation and its history.”

WORKS:

Alessandro Capozzo (IT), Relations, 2004, http://www.abstract-codex.net/relations/index.html
Alessandro Capozzo & Katia Noppes (IT), Exuvia, 2006, http://www.abstract-codex.net/exuvia/index.html
Gianni Corino & Lorenzo Verna (IT), Quixote, 2004 – 2006, http://www.quixote.it/
Andy Deck (USA), Screening Circle, 2006, http://artcontext.net/act/05/screeningCircle/
Cat Mazza (USA), Knitoscope Testimonies, 2006, http://www.turbulence.org/Works/microRevolt/
Lisa Jevbratt (USA), Infome Imager, 2002 – 2005, http://jevbratt.com/infome_imager/lite

HI-RES IMAGES & CATALOGUE TEXT:

http://www.domenicoquaranta.net/miniartextil.html

Via networked_performance.

Futurotextiles - Lille (France)

FUTUROTEXTILES TRI POSTAL, 2nd FLOOR, LILLE 14 OCTOBER 2006 > 14 JANUARY 2007

You may be aware of waterproof or stretch fabrics, but there is so much more to be discovered in the world of new textiles! Research conducted by local, national and international textile firms is finding ever more extreme fabrics and applications, such as basalt thread, luminous lace wedding dresses, recycled poufs or microencapsulated material with perfumed or hydrating qualities. The exhibits are intriguing, sometimes utopian, and are synonymous with the avant-garde and concepts of better living.

Via Fashion Technology.

Fleshing Out - Wearable interfaces, smart materials and living fabrics

This seminar brings together leading and critical initiatives in the field of wearable technology and smart materials and presents them to a broad audience of artists, designers, scientists, and students from a variety of disciplines. The seminar takes place on Thursday 9th of November at V2_ in Rotterdam. The seminar is part of V2_’s Test_Lab events series.

You can register til November 1st via the online registration form: www.virtueelplatform.nl/registrationform
Admission seminar: 40 Euro (students: 20 Euro)

Speakers:

  • Kristina Andersen (Media Design, Piet Zwart Institute, Rotterdam and Steim, Amsterdam)
  • Joanna Berzowska (Design and Computation Arts, Concordia University, Montreal)
  • Ger Brinks (Textile Materials, Saxion Hogescholen, Enschede)
  • Anne Galloway (Sociology & Anthropology, Carleton University Ottawa)
  • Janine Huizinga (Waag Society, Amsterdam)
  • Tobie Kerridge (Royal College of Art, London)
  • Suzanne Lee (Central Saint Martins College of Art & Design, London)
  • Michiel Scheffer (Fashion and Materials Design, Saxion Hogescholen, Enschede)
  • Thecla Schiphorst (Interactive Arts, Simon Fraser University, Vancouver)
  • Sabine Seymour (University of Art and Industrial Design in Linz, Austria)
  • Ionat Zurr (SymbioticA: the art and science collaborative research laboratory, School of Anatomy and Human Biology, University of Western Australia) Fleshing Out: Scenario Workshop

    The workshop provides a more intimate setting for a selected group of speakers from the seminar and several invited Dutch experts. They come together in this workshop to analyse best practices in the interdisciplinary field of wearable technology, come up with scenarios, and research the possibilities of setting up new innovative projects in the Netherlands. The workshop will be held on Friday 10th of November at the Zwijger in Amsterdam. The Fleshing Out workshop is by invitation only. However there are some open seats available

    You can register til October 20th via the online registration form: www.virtueelplatform.nl/registrationform Admission scenario workshops: 75 Euro (students: 35 Euro)

Via PLSJ.

IQONS, when MySpace meets fashion

IQONS is a new on-line fashion community that aims to have the same impact on fashion as MySpace had on music. The ambition is to “set fashion free” from the existing fashion system which has too many ‘gate-keepers’ with high concentrations of power. Instead, we want to promote talent and work based only on merit and integrity.

Why IQONS?
IQONS aims to create a platform where people connect, show their work and start alternative networks across the world to invigorate fashion globally.
IQONS aims to provide a platform for everyone in the global fashion industry and create the world’s first truly interconnected ‘fashion ecology’ comprising of designers, retailers, models, fashion PR professionals, photographers, stylists, financiers, show producers, magazine publishers, manufacturers, head-hunters and others.

How does IQONS connect and promote people?
In the soft launch-phase, there are two main ways in which IQONS promotes the work of its members:
IQONS offers a mechanism for its members to ‘connect to the highest echelons of fashion’. Influential, highly respected people from the fashion industry, which we refer to as Iqons, will review and comment on the work showcased by members of the site. By doing so, members get their much needed validation which allows them to further promote their work and reach larger audiences.

The first Iqon is the Belgian designer Walter Van Beirendock. Walter will announce his selected members and their work at the IQONS preview event in London in late November.

IQONS creates projects with influential and respected partners in the fashion industry for our members to participate in. The first IQONS Project is collaboration with the leading on-line fashion retailer Yoox.com. It is a ground-breaking design competition and its details will be announced at the London event.

Via Debug.

Thanks Myriel!